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2021.4

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Rotation Matrix

Overview

The Rotation Matrix Node.

The **Rotation Matrix** **Node** receives three angles as inputs and generates a **Matrix4x4** that represents a *rotation* along the X, Y, and Z axes in the received angles.

Attributes

Inputs

Attribute

Type

Description

`Default Angle X`

The angle, in degrees, along the X axis in which the *rotation* will be performed, if no value is provided in the **Socket**.

`Angle X in degree`

`Default Angle Y`

The angle, in degrees, along the Y axis in which the *rotation* will be performed, if no value is provided in the **Socket**.

`Angle Y in degree`

`Default Angle Z`

The angle, in degrees, along the Z axis in which the *rotation* will be performed, if no value is provided in the **Socket**.

`Angle Z in degree`

Inputs

Input

Type

Description

A standard **Input Pulse**, to trigger the execution of the **Node**.

`Angle X in degree`

The angle, in degrees, along the X axis in which the *rotation* will be performed.

`Angle Y in degree`

The angle, in degrees, along the Y axis in which the *rotation* will be performed.

`Angle Z in degree`

The angle, in degrees, along the Z axis in which the *rotation* will be performed.

Outputs

Output

Type

Description

A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution.

`Rotation Matrix`

A **Matrix4x4** representing *rotations* along the X, Y, and Z axes in the given angles.

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